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Thread Statistics | Show CCP posts - 32 post(s) |
Solkara Starlock
Circle of Mystery
0
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Posted - 2013.04.29 13:20:00 -
[1] - Quote
The old exploration needed a revamp. I'm not against these minigames (as long as I can divide my attention between them and my d-scan/local); They might get old but they give you something to do rather than looking at a can for five minutes.
What I don't like at all about the new system is the vanishing loot. That is so against everything else in EVE! Try that on PVP ships!
I like to do my exploration solo. It's something to do if my buddies aren't online or if I don't have a lot of time myself. (which sadly happens quite a lot). I'm sure ther are a lot of players like that. In a group I do other stuff designed to do in a group. Now I have the feeling of being punished for doing it alone. Even if I collect the same amount as before from the few cans I can collect, the new system gives you the psychological feeling of loss instead of gain.
I wouldn't mind chasing after them and exposing myself more to ganking or ninja looting. That's part of the fun! But those cans disappearing in front of me makes exploration a frustrating experience.
Please, CCP don't make this small but fun part of EVE a frustrating experience. |
Solkara Starlock
Circle of Mystery
1
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Posted - 2013.04.29 15:11:00 -
[2] - Quote
Thanks for the feedback CCP Bayesian!
I still think that forcing players to do something is not good design.
People who want to play in groups can do so. The game provides a multitude of possibilities. In fact EVE can only be fully enjoyed while playing with other people.
But exploration has been one of the only things that you can do solo and in a short amount of time. There is a niche for that kind of gameplay in EVE. Sometimes you don't have the time, the will or the online buddies to play in a group. It's not that exploration is the biggest ISK making profession in the game.
Forcing group play upon exploration will annoy players. I see little added value to that.
Vanishing loot is a stupid idea, I can't say it in any other way. |
Solkara Starlock
Circle of Mystery
2
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Posted - 2013.04.29 16:07:00 -
[3] - Quote
Even if the loot will be equal.
People will not care about the can they could catch, but be sorry about those they couldn't. You'll probably have more players angry and disliking this part of the game. I doubt they will be calling on their friends to go can hunting. They will call upon their friends to go ship hunting or so.
Somehow this feels like giving solo players a bad feeling about playing solo. That's why it feels like forcing group play. |
Solkara Starlock
Circle of Mystery
5
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Posted - 2013.05.02 12:44:00 -
[4] - Quote
At the moment, we know very little about the changes.
The only thing the said was an introduction of the minigame and the vanishing loot.
What the minigame will be or how it will inpact the game is at this point unknown.
The vanishing loot looks not only stupid from a game perspective but is also quite silly seen from the 'simulation' aspect of the game. I hack a mainframe and when succesfull it ejects cans with computerparts into space! I just don't think it is plausible. The clicking afterwards is said to be for encouraging more group exploration but as far as we know now it will mostly benefit players doing it solo with their multipel alts standby to collect the cans.
But all this is actually more of a side issue. The fundamental changes to exploration skills and the new modules raise more questions.
- Will every site be detectible with just a sisters probe and some extra mid slots? Will there be very difficult to find sites requiring high skills and dedicated scanning ships? (please say yes to the latter)
-Given the new mid slot modules, is there a plan to increase the mid slots on the scanning ships? We already need two for an analyser and codebreaker.
- Do you get rid of the unknown category?
- Do the mag sites still require an analyser and a salvager or will one module be enough. If a salvager is stilll necessary, can we also use salvage drones?
- Are there plans for a new catagory of sites, since apparently we lose gravimetric. (lost moons, brown dwarfs or other deep space stuff look re,..)
Thanks
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Solkara Starlock
Circle of Mystery
31
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Posted - 2013.06.13 08:13:00 -
[5] - Quote
If you want utilities to become a meaningful secundary income source, hacking should be more profitable than it is today. Right now, prices for decryptors and salvage are dropping everywhere making exploration less profitable. They will stabilize but at a significant lower level than before the expansion.
If you want the hacking utilities to fetch a decent price, the hacking rewards should be worth it or nobody is going to bother.
Decrease in number of sites or loot per site could be an option but that is not good gameplay. Nobody will like to wander through streches of low/null in a non-combatship for hours without finding any sites with decent loot in them.
A possible solution could to decrease the inpact of meta level items at invention, making decrypters more valuable and increasing their demand.
Another possible solution could be to increase the number of sites you can hack. I'd love to hack a (PO)CO to evade the tax. Abandoned POS'es also come to mind.
PS I still hate the loot scattering mechanism with all my heart. I adapted but hugely dislike the experience. |
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